Michael Winchester
Nevada IA, 50201 michael@mdwinchester.com
I am currently looking for work with a creative interactive graphics and development team with the opportunity of improving my technical skills. References available upon request.
Download PDF version of resume here.
- Adobe Photoshop CS5.1
- Adobe Flash Professional CS5.5
- Adobe Dreamweaver CS5.5
- Adobe Illustrator CS5.1
- Adobe Captivate CS5.5
- FlashDevelop 4.0
- Microsoft Visual C# 2010 Express
- Tortoise SVN
- Sony Sound Forge
- Sony Vegas Movie Studio
- Autodesk 3ds Max
- Autodesk Maya
Working knowledge of various other tools, utilities and MS Office software.
Website Graphics Designer Associate, Computer Sciences Corporation (CSC), Johnston IA
July 2009 - April 2012, September 2012 - May 2013
Art department. Worked as a contractor for the Army National Guard (ARNG). Responsible for creating online content used in Interactive Multimedia Instruction (IMI). This included designing 2D and 3D illustrative graphics and animations, and developing interactive pieces using Flash ActionScript. Notable achievements include the following:
- Gained extensive experience designing technically complex animations and page sequences used for training soldiers in the military
- Often worked closely with our Instructional System Designers (ISDs), pulling together disparate pieces of Government Furnished Information (GFI) and online research, in order to create graphics with a high degree of accuracy and visual consistency
- Worked as a Flash ActionScript 3.0 Developer on the Lakota free-flight helicopter simulator
- Created custom Flash panels and commands to assist and help speed up everyday Art Department production
- Researched, developed, and documented workflow procedures and custom Flash commands to enable our department to complete various complex projects in a timely manner
- Developed simple Windows utilities in Visual Studio C#, used for production tracking
Sr. Graphic Designer, Universal Systems and Technology Inc. (UNITECH), Johnston IA
(UNITECH was purchased by Lockheed Martin in early 2009)
January 2000 - May 2009
Art department. Responsible for creating graphical content used in Web- and CD-based military interactive training courseware. This included 2D and 3D graphics, animations, and interactive pieces.
Animation Artist, Engineering Animation Inc. (EAI), Ames IA
June 1998 - November 1999
Interactive/Entertainment Division. Responsible for creating graphical content used in interactive PC games. This included interface graphics and animations. Skills ranged from 2D Photoshop work for texture creation and screen assets, to 3D modeling and animation, and compositing and post-production work. Projects worked on included Disney Interactive’s Active Play: A Bugs Life an Toy Story 2 Activity Center, and Hasbro’s Clue.
Graphics Designer, Clear With Computers (CWC), Mankato MN
July 1993 - May 1998
Images Department. Responsible for creating/designing graphics, animations and interactive pieces for Sales Force Automation (SFA) software on the Windows PC platform. Company clients included Hitachi, Compaq, Torrington, Freightliner, Vermeer.
Mankato State University, Mankato MN
Graduated 1993
Bachelor of Fine Arts (BFA), with emphases in drawing and painting.